Best Trailers from E3 2019

The world itself has the personality of Mad Max (conveniently another Avalanche-developed title) and the currently-dormant Borderlands series. On the one hand, the world is tough, machismo, and gritty. The weak aren’t surviving in post-apocalyptic Earth, and most people are actively devolving into their worst traits–the sadists and masochists rule the world in a barely-contained soci

I’ll be honest and say that this is perhaps jarring, and it isn’t entirely RAGE 2 ‘s fault. First-person shooters, most notably open-world FPS games, have conditioned us to focus on range, sniping, and distance. Stripping that away from players is a sacrifice of comfort and safety; don’t expect to be able to take pot-shots at an enemy from across the

At GDC 2019, Google shocked the gaming industry with the reveal of its Stadia game streaming service. Promising to deliver triple-A games to anyone with at least a 25mbps Internet connection regardless of hardware, Stadia could very well change the gaming industry as we know

Even when Stadia does launch, though, it’s worth pointing out that the service may not be available to everyone right off the bat. Again, Google has been vague, but it sounds like those closer to its data centers will have access to the service first, whereas those in more remote areas may have to wait a bit after launch. This could be do to some Stadia latency concerns or other factors, but just like with the Stadia price, fans can expect Google to reveal more information when we get closer to its release d

Doom Eternal

Bethesda is going through somewhat of a rough patch. Not only did Fallout 76 flop after it was the company’s main showcase for E3 2018, but The Elder Scrolls: Blades is also struggling to win over fans. E3 2019 presents an opportunity for Bethesda to repair its image after months of PR missteps, and it will be interesting to see what the company brings to the table. Right now, the only confirmed game is the crowd-pleasing Doom Eternal , which looks like a worthy followup to the 2016 Doom reboot based on what we’ve seen so

Google has promised that Stadia will be compatible with a variety of controllers, and specifically showed the Xbox One controller during its GDC 2019 keynote presentation. However, Stadia will also have its own specific controller, which looks somewhat like a cross between the Xbox One controller and the DualShock 4. How the Stadia controller feels and operates compared to the competition remains to be seen, but it will be interesting to see what consumers think once it’s finally available to the mas

Competitive multiplayer in Doom 2016 was not developed internally at id Software. That won’t be the case with Doom Eternal collectibles|https://doometernalplay.com/ Eternal as multiplayer is developed by id this time around. Expect additional details in the coming months.

To date, none of those exclusive games have been announced, but more information is expected to come in the summer. In fact, Google said that the Stadia launch lineup will be confirmed this summer, so those interested in Google’s ambitious new game streaming service should only have to wait a few more months to find out m

One area where Google has actually offered some solid answers is in regards to Stadia’s games. At the GDC 2019 keynote presentation, Google announced three games that will be coming to Stadia, including Assassin’s Creed Odyssey and the upcoming Doom Eternal . Additionally, an untitled game from PixelJunk studio Q-Games is also in the works for Sta

Warframe

Warframe from Digital Extremes has had surprisingly strong legs, with the free-to-play shooter still popular to this day. Fans of the game should be able to get a peak at what’s next for Warframe when the game is featured at E3 2

For those of you who have never played RAGE before (I was one of them), you don’t need a base knowledge to dive into the standalone title. RAGE 2 has the feel of DOOM mixed with a similar setting and humor of the Borderlands series (notably without multiplayer). Dissecting that note, all combat is in your face–Nanotrite abilities like creating a swirling plasma vortex, maintaining a deadly laser wall, and slamming into the ground require you rushing into combat. Meanwhile, aiming down sights for your massive guns never offers range–it creates variable versions of each weapon that cause varying amounts of damage or abilit

Unlike DOOM , Avalanche’s title makes waves by throwing in diversity in actual gameplay–you aren’t always wandering around shooting monsters or soldiers. I spent a good chunk of my time just exploring the in-game city, talking to some of the city’s survivors, and taking part in some drag-racing for clo

But once you throw off the shackles of traditional FPS design and approach the game more like a hack-and-slash action title with guns, everything clicks. You are racking up combos, ground slamming enemies and shotgun firing them into explosive barrels. It was only about an hour in when I started combining these Nanotrite abilities into a ballet of bullet-flying, neon-based combat and boy was it satisfy

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