Everything We Learned About DOOM Eternal at QuakeCon 2018

I’ve already seen some people expressing concerns about more platforming being implemented in DOOM Eternal but I don’t think there’s anything to be nervous about. If anything, the only reason I didn’t love these brief platforming areas was because they seemed to break up the flow of combat a bit. The actual movement felt really precise and f

Meanwhile, the landscape to RAGE 2 feels like it may hurt gameplay — the best moments of gameplay came in situations where there was more limited mobility, like when I was taking part in arena-like deathmatches to win the favor of a cantankerous bouncer. On the other end, I can see developer Avalanche Studios making use of the open space, offering more mobility options that amp up gameplay. But in my short preview session, I couldn’t master the gameplay enough to find out which camp this leans i

Unlike DOOM , Avalanche’s title makes waves by throwing in diversity in actual gameplay–you aren’t always wandering around shooting monsters or soldiers. I spent a good chunk of my time just exploring the in-game city, talking to some of the city’s survivors, and taking part in some drag-racing for clo

Call of Duty: Modern Warfare

We’ve known for some time that Call of Duty 2019 would be at E3 2019, but now we know that Call of Duty 2019 is in fact Call of Duty: Modern Warfare . A reboot of the Modern Warfare franchise, fans expect to take a deep dive into what Call of Duty: Modern Warfare has to offer when the game is showcased at E3 Coliseum on June

Considering that Doom II went on to be the best-selling game of 1994 in the United States and the third best-selling title between 1993 and 1999, Doom Eternal has a lot to live up to when it comes to the legacy of Doom sequels . Thankfully, Bethesda looks to be trying its best to reinvent one of the best-known shooter series of all time while still keeping the hardcore horror that made Doom a household name. Gamers can once again step behind the visor of Doomguy for **Doom Eternal ** in the near fut

id Software debuted Doom Eternal at Quakecon 2018 to thunderous applause. The game looks to build on Doom 2016’s success by going bigger and bloodier. With impressive new gameplay features, like the Meat Hook, and a smooth presentation, Doom Eternal impressed. Afterward, we got to meet up with directors Marty Stratton and Hugo Martin to learn this here now more about the game.

As one of 2016’s biggest hits, Doom was always going to be followed by a sequel. Announced as part of this year’s supersized E3 presentation for Bethesda, Doom Eternal has a more elaborate name than its predecessor. Instead of going with the standard Doom 2 , here’s how Nolan’s Batman movies influenced Doom Eternal ‘s n

Although Watch Dogs Legion leaked a few days ahead of its planned reveal, the trailer was able to really show off the unique mechanics and gameplay that Ubisoft was going for with this ambitious title. Fans got a good look at how they’ll be able to recruit anyone in the game and then switch to them as a fully voiced and animated character. From punk rockers, grandmothers, business professionals, and everyone in between, Watch Dogs Legion lets players drive the action how they want in this near future version of Lon

Doom 2016 was a celebration of video gaming with its little collectible dolls, throwback levels, iconic weaponry and nods to other Bethesda Softworks titles. Doom Eternal takes that concept and goes overboard with even more old school throwbacks mixed into the new-school gameplay.

It turns out that Bethesda’s upcoming **Doom Eternal ** gained an unusual tie to Christopher Nolan’s Dark Knight trilogy when it came to naming the sequel. 2016’s Doom reinvented the shooter series from its original roots and brought the demonic world of Slayers to the next-generation of gaming conso

It all starts with the Doom Slayer’s iconic armor, which takes cues from the original design and throws in some new toys. Like the original armor, Eternal’s design features exposed forearms so that the slayer can show off his ‘guns.’ New to the model is a shoulder-mounted flamethrower and the Doom Blade, a wrist-mounted chainsaw.

I’ll be honest and say that this is perhaps jarring, and it isn’t entirely RAGE 2 ‘s fault. First-person shooters, most notably open-world FPS games, have conditioned us to focus on range, sniping, and distance. Stripping that away from players is a sacrifice of comfort and safety; don’t expect to be able to take pot-shots at an enemy from across the

As Nintendo has pointed out in the past, it is a company that tends to focus on the near term, showing off games and projects that typically launch within a year. However, Nintendo made a shocking reveal at the very end of its E3 2019 Direct by breaking from tradition to show teaser footage for a sequel to The Legend of Zelda: Breath of the Wild . The footage shows Link and Zelda exploring a dungeon below Hyrule Castle and running into what could be a reanimated corpse of Ga

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